
Same goes for middle power up on BG and red rockets on Boarding Action. On Hang ‘em High, think of the top power up spawning in at 3:00, 6:00, 9:00, and 12:00. Same goes for AC on Chill Out, and sniper on BG.

When playing without a timer, it is helpful to think of rockets as spawning at the start of the even minutes for most maps, i.e. for 4v4, but they’ll spawn at minute 10, 8, 6, etc. For example, in 4v4, games are 12 minutes long but 8v8 games are 15 minutes, which means the default counting down in 8v8 will have rockets spawning at minute 13, 11, 9 etc. I highly suggest changing it to count up because timing weapon spawns will become consistent across different game types. Title: H2 Blood Gulch Section: Halo CE Maps Author: H2CE Team Description: File Name: H2BloodGulch.zip Media Type: Zip Size: 27.4M Date: 07/25/05 Map Size: Medium Downloads: 30,585. The default timer in the bottom right corner of the screen on MCC counts down (time remaining) rather than up (time elapsed).

Chiron flamethrower, rockets, & power up: 45 seconds.īG fuel rod cannon: 2 minutes 10 seconds.īlood Gulch BTB: center power up is 3 minutes, sniper is 2 minutes, rockets are 90 seconds.īG and HeH have a center map random chance power up.
